﻿using System.Runtime.InteropServices;

namespace Storm.TextEditor.Win32.Structs
{
	[StructLayout(LayoutKind.Sequential)]
	public struct MyStruct
	{
		public int SomeValue;

		public byte b1;
		public byte b2;
		public byte b3;
		public byte b4;
		public byte b5;
		public byte b6;
		public byte b7;
		public byte b8;
	}
}
